WAIT for the user to specify the following parameters if not already provided:
Palette Name
The name of the asset.
Grid Type
Rectangular, Hexagonal, or Isometric.
Cell Size
Optional (defaults based on Grid Type).
Sort Axis
Required for Isometric palettes.
Step 2: Asset Creation
Utilise
UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette
to create the Tile Palette asset.
Branching Logic (Grid Types)
Path A: Rectangular
Use
Automatic
cell sizing. Use cell size:
(1, 1, 0)
as a default.
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Repository
unity-technolog…s/skills
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