- Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.
Step 2: Determine RuleTile Type
Identify which RuleTile type to create based on user request:
RuleTile
Standard rectangular grid
HexagonalRuleTile
Hexagonal grid layout
IsometricRuleTile
Isometric grid layout
Step 3: Create Empty TilingRules
For each TilingRule, ensure the Sprite array has one
null
entry.
Branching Logic (RuleTile Types)
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Repository
unity-technolog…s/skills
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