Blender Motion State Inspection When to Use A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation. A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose. You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors. A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import. Core Principle Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state. First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply. How It Works Show more
blender-motion-state-inspection
安装
npx skills add https://github.com/affaan-m/everything-claude-code --skill blender-motion-state-inspection