spatial-developer

安装量: 76
排名: #10276

安装

npx skills add https://github.com/daffy0208/ai-dev-standards --skill spatial-developer

Spatial Developer Skill

I help you build AR/VR experiences, spatial interfaces, and immersive 3D applications.

What I Do

WebXR Development:

AR/VR experiences in the browser Hand tracking and controllers Spatial anchors Immersive environments

Vision Pro Development:

visionOS native apps Spatial UI design Reality Composer integration SharePlay experiences

3D Web:

Three.js scenes React Three Fiber 3D interactions Spatial audio WebXR Basics npm install three @react-three/fiber @react-three/drei @react-three/xr

Simple VR Scene // components/VRScene.tsx 'use client' import { Canvas } from '@react-three/fiber' import { VRButton, XR, Controllers, Hands } from '@react-three/xr' import { Box, OrbitControls } from '@react-three/drei'

export function VRScene() { return ( <>

      {/* 3D Content */}
      <Box position={[0, 1, -2]} args={[1, 1, 1]}>
        <meshStandardMaterial color="hotpink" />
      </Box>

      {/* VR Controllers */}
      <Controllers />

      {/* Hand Tracking */}
      <Hands />
    </XR>
  </Canvas>
</>

) }

AR on Web (WebXR) // components/ARScene.tsx 'use client' import { Canvas } from '@react-three/fiber' import { ARButton, XR } from '@react-three/xr' import { useState } from 'react'

export function ARScene() { const [hitTest, setHitTest] = useState(null)

return ( <>

  <Canvas>
    <XR
      onHitTest={(hitMatrix, hit) => {
        setHitTest(hit)
      }}
    >
      <ambientLight />

      {hitTest && (
        <mesh position={hitTest.position}>
          <sphereGeometry args={[0.1]} />
          <meshStandardMaterial color="blue" />
        </mesh>
      )}
    </XR>
  </Canvas>
</>

) }

Vision Pro Spatial UI // ContentView.swift import SwiftUI import RealityKit

struct ContentView: View { var body: some View { RealityView { content in // Add 3D content let model = ModelEntity( mesh: .generateSphere(radius: 0.1), materials: [SimpleMaterial(color: .blue, isMetallic: false)] )

        content.add(model)
    }
    .toolbar {
        ToolbarItem(placement: .bottomOrnament) {
            HStack {
                Button("Reset") {
                    // Reset scene
                }

                Button("Share") {
                    // SharePlay
                }
            }
        }
    }
}

}

3D Interaction Patterns Gaze-Based Selection 'use client' import { useXR } from '@react-three/xr' import { useFrame } from '@react-three/fiber' import { useState } from 'react'

export function GazeSelect() { const { player } = useXR() const [gazing, setGazing] = useState(false)

useFrame(() => { // Raycast from camera const direction = player.camera.getWorldDirection(new Vector3()) // Check intersection with objects // If gazing for 2 seconds, select })

return ( setGazing(true)}> ) }

Hand Gesture Recognition 'use client' import { useXREvent } from '@react-three/xr'

export function GestureControl() { useXREvent('squeeze', (e) => { console.log('Pinch gesture detected') // Perform action })

useXREvent('select', (e) => { console.log('Select gesture') })

return ( ) }

Spatial Audio 'use client' import { PositionalAudio } from '@react-three/drei' import { useRef } from 'react'

export function SpatialSound() { const sound = useRef()

return (

  <PositionalAudio
    ref={sound}
    url="/sounds/ambient.mp3"
    distance={5}
    loop
    autoplay
  />
</mesh>

) }

When to Use Me

Perfect for:

Building AR/VR web experiences Creating Vision Pro apps Implementing 3D interactions Spatial UI design Immersive storytelling

I'll help you:

Set up WebXR projects Build AR features Implement hand tracking Design spatial interfaces Optimize 3D performance What I'll Create 🥽 VR Experiences 📱 AR Applications 👋 Hand Tracking 🎧 Spatial Audio 🌐 WebXR Scenes 🍎 Vision Pro Apps

Let's build the future of spatial computing!

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