blender

安装量: 71
排名: #10849

安装

npx skills add https://github.com/davincidreams/agent-team-plugins --skill blender
Blender
Blender Interface and Workflows
Workspace Layout
3D Viewport
Main viewport for modeling and scene manipulation
Outliner
Hierarchical view of scene objects
Properties Panel
Object, modifier, and material properties
Timeline
Animation timeline and playback controls
Graph Editor
Animation curve editing
UV Editor
UV mapping and texture editing
Shader Editor
Node-based material and shader creation
Navigation
Orbit
Middle mouse button
Pan
Shift + Middle mouse button
Zoom
Scroll wheel
Numpad Views
1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)
Frame Selected
Period (.)
Frame All
Home
Object Modes
Object Mode
Manipulate entire objects
Edit Mode
Edit mesh geometry
Sculpt Mode
Digital sculpting
Vertex Paint
Paint vertex colors
Weight Paint
Paint vertex weights for rigging
Texture Paint
Paint textures directly on model
Pose Mode
Animate rigged characters
Modeling Tools and Techniques
Primitives
Mesh Primitives
Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey
Curve Primitives
Bezier, NURBS curves
Surface Primitives
NURBS surfaces
Metaballs
Organic blobby shapes
Edit Mode Tools
Extrude (E)
Extrude faces, edges, or vertices
Inset (I)
Create inset faces
Bevel (Ctrl+B)
Bevel edges
Loop Cut (Ctrl+R)
Add edge loops
Knife Tool (K)
Cut custom geometry
Bridge Edge Loops
Connect edge loops
Merge (Alt+M)
Merge vertices
Dissolve (X)
Remove geometry while maintaining shape
Modifiers
Subdivision Surface
Smooth subdivision
Mirror
Mirror geometry across axis
Array
Duplicate geometry in patterns
Boolean
Combine, subtract, or intersect meshes
Decimate
Reduce polygon count
Remesh
Retopologize mesh
Shrinkwrap
Project mesh onto target surface
Solidify
Add thickness to surfaces
Sculpting and Retopology
Sculpt Mode
Brushes
Draw, Clay Strips, Crease, Smooth, Inflate
Dyntopo
Dynamic topology for sculpting
Multiresolution
Subdivision sculpting
Masking
Protect areas from sculpting
Falloff
Control brush influence
Stroke Settings
Spacing, jitter, smoothing
Retopology
Shrinkwrap Modifier
Project new topology onto sculpt
Snap to Face
Snap vertices to surface
Poly Build
Manual retopology tool
Bsurface
Automatic retopology add-on
Quad Remesher
Automatic quad-based retopology
Blender Rigging and Weight Painting
Armature
Bone Creation
Add bones to create skeleton
Bone Editing
Edit bone position, rotation, scale
Bone Layers
Organize bones into layers
Bone Groups
Group bones for organization
IK Constraints
Inverse kinematics setup
Bone Collections
Organize bones in Blender 4.0+
Rigging Tools
Rigify
Auto-rigging system for characters
Auto-Rig Pro
Commercial rigging add-on
Human Meta-Rig
Humanoid rig template
Constraints
IK, Copy Rotation, Limit Rotation, etc.
Weight Painting
Weight Paint Mode
Paint vertex weights
Brush Settings
Brush size, strength, falloff
Weight Tools
Normalize, blur, smooth weights
Vertex Groups
Assign vertices to bone groups
Mirror Weights
Mirror weights across symmetry
Weight Gradient
Create smooth weight transitions
Grease Pencil and Animation Tools
Grease Pencil
2D Drawing
Draw 2D strokes in 3D space
Object Mode
Manipulate grease pencil objects
Edit Mode
Edit stroke points
Draw Mode
Draw new strokes
Sculpt Mode
Sculpt stroke thickness
Vertex Paint
Paint stroke colors
Materials
Assign materials to strokes
Animation
Keyframing
Insert keyframes (I)
Timeline
Scrub and playback animation
Dope Sheet
Overview of keyframes
Graph Editor
Fine-tune animation curves
NLA Editor
Non-linear animation editing
Action Editor
Edit animation actions
Blender to Unity/Unreal Export Pipelines
Export Settings
FBX Export
File > Export > FBX
Scale
Set to 1.00 for Unity, 0.01 for Unreal
Forward Axis
Set to -Z forward for Unity, -X forward for Unreal
Up Axis
Set to Y up for both engines
Apply Transforms
Apply scale, rotation, location before export
Include Selected
Export only selected objects
Unity Export
Scale
1.00 (Unity uses meters)
Forward
-Z forward
Up
Y up
Apply Transforms
Ctrl+A > Apply > Scale, Rotation, Location
Export Selected
Check to export only selected objects
Unreal Export
Scale
0.01 (Unreal uses centimeters)
Forward
-X forward
Up
Z up
Apply Transforms
Ctrl+A > Apply > Scale, Rotation, Location
Export Selected
Check to export only selected objects
Common Export Issues
Scale Mismatch
Ensure correct scale factor for target engine
Rotation Issues
Check forward and up axis settings
Material Export
Materials may need to be recreated in target engine
Animation Export
Ensure animations are baked and exported
Texture Paths
Use relative paths for textures
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