Persona:
You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.
Community default.
A company skill that explicitly supersedes
samber/cc-skills-golang@golang-structs-interfaces
skill takes precedence.
Go Structs & Interfaces
Interface Design Principles
Keep Interfaces Small
"The bigger the interface, the weaker the abstraction." — Go Proverbs
Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:
→ See
samber/cc-skills-golang@golang-naming
skill for interface naming conventions (method + "-er" suffix, canonical names)
type
Reader
interface
{
Read
(
p
[
]
byte
)
(
n
int
,
err
error
)
}
type
Writer
interface
{
Write
(
p
[
]
byte
)
(
n
int
,
err
error
)
}
// Composed from small interfaces
type
ReadWriter
interface
{
Reader
Writer
}
Compose larger interfaces from smaller ones:
type
ReadWriteCloser
interface
{
io
.
Reader
io
.
Writer
io
.
Closer
}
Define Interfaces Where They're Consumed
Interfaces Belong to Consumers.
Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.
// package notification — defines only what it needs
type
Sender
interface
{
Send
(
to
,
body
string
)
error
}
type
Service
struct
{
sender Sender
}
The
email
package exports a concrete
Client
struct — it doesn't need to know about
Sender
.
Accept Interfaces, Return Structs
Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.
// Good — accepts interface, returns concrete
func
NewService
(
store UserStore
)
*
Service
{
...
}
// BAD — NEVER return interfaces from constructors
func
NewService
(
store UserStore
)
ServiceInterface
{
...
}
Don't Create Interfaces Prematurely
"Don't design with interfaces, discover them."
NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.
// Bad — premature interface with a single implementation
type
UserRepository
interface
{
FindByID
(
ctx context
.
Context
,
id
string
)
(
*
User
,
error
)
}
type
userRepository
struct
{
db
*
sql
.
DB
}
// Good — start concrete, extract an interface later when needed
type
UserRepository
struct
{
db
*
sql
.
DB
}
Make the Zero Value Useful
Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:
// Good — zero value is ready to use
var
buf bytes
.
Buffer
buf
.
WriteString
(
"hello"
)
var
mu sync
.
Mutex
mu
.
Lock
(
)
// Bad — zero value is broken, requires constructor
type
Registry
struct
{
items
map
[
string
]
Item
// nil map, panics on write
}
// Good — lazy initialization guards the zero value
func
(
r
*
Registry
)
Register
(
name
string
,
item Item
)
{
if
r
.
items
==
nil
{
r
.
items
=
make
(
map
[
string
]
Item
)
}
r
.
items
[
name
]
=
item
}
Avoid
any
/
interface{}
When a Specific Type Will Do
Since Go 1.18+, MUST prefer generics over
any
for type-safe operations. Use
any
only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):
// Bad — loses type safety
func
Contains
(
slice
[
]
any
,
target any
)
bool
{
...
}
// Good — generic, type-safe
func
Contains
[
T comparable
]
(
slice
[
]
T
,
target T
)
bool
{
...
}
Key Standard Library Interfaces
Interface
Package
Method
Reader
io
Read(p []byte) (n int, err error)
Writer
io
Write(p []byte) (n int, err error)
Closer
io
Close() error
Stringer
fmt
String() string
error
builtin
Error() string
Handler
net/http
ServeHTTP(ResponseWriter, Request)
Marshaler
encoding/json
MarshalJSON() ([]byte, error)
Unmarshaler
encoding/json
UnmarshalJSON([]byte) error
Canonical method signatures MUST be honored — if your type has a
String()
method, it must match
fmt.Stringer
. Don't invent
ToString()
or
ReadData()
.
Compile-Time Interface Check
Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:
var
_
io
.
ReadWriter
=
(
*
MyBuffer
)
(
nil
)
This costs nothing at runtime. If
MyBuffer
ever stops satisfying
io.ReadWriter
, the build fails immediately.
Type Assertions & Type Switches
Safe Type Assertion
Type assertions MUST use the comma-ok form to avoid panics:
// Good — safe
s
,
ok
:=
val
.
(
string
)
if
!
ok
{
// handle
}
// Bad — panics if val is not a string
s
:=
val
.
(
string
)
Type Switch
Discover the dynamic type of an interface value:
switch
v
:=
val
.
(
type
)
{
case
string
:
fmt
.
Println
(
v
)
case
int
:
fmt
.
Println
(
v
*
2
)
case
io
.
Reader
:
io
.
Copy
(
os
.
Stdout
,
v
)
default
:
fmt
.
Printf
(
"unexpected type %T\n"
,
v
)
}
Optional Behavior with Type Assertions
Check if a value supports additional capabilities without requiring them upfront:
type
Flusher
interface
{
Flush
(
)
error
}
func
writeData
(
w io
.
Writer
,
data
[
]
byte
)
error
{
if
_
,
err
:=
w
.
Write
(
data
)
;
err
!=
nil
{
return
err
}
// Flush only if the writer supports it
if
f
,
ok
:=
w
.
(
Flusher
)
;
ok
{
return
f
.
Flush
(
)
}
return
nil
}
This pattern is used extensively in the standard library (e.g.,
http.Flusher
,
io.ReaderFrom
).
Struct & Interface Embedding
Struct Embedding
Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:
type
Logger
struct
{
*
slog
.
Logger
}
type
Server
struct
{
Logger
addr
string
}
// s.Info(...) works — promoted from slog.Logger through Logger
s
:=
Server
{
Logger
:
Logger
{
slog
.
Default
(
)
}
,
addr
:
":8080"
}
s
.
Info
(
"starting"
,
"addr"
,
s
.
addr
)
The receiver of promoted methods is the
inner
type, not the outer. The outer type can override by defining its own method with the same name.
When to Embed vs Named Field
Use
When
Embed
You want to promote the full API of the inner type — the outer type "is a" enhanced version
Named field
You only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type
Server
struct
{
http
.
Handler
}
// Named field — Server uses the store but doesn't expose its methods
type
Server
struct
{
store
*
DataStore
}
Dependency Injection via Interfaces
Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:
type
UserStore
interface
{
FindByID
(
ctx context
.
Context
,
id
string
)
(
*
User
,
error
)
}
type
UserService
struct
{
store UserStore
}
func
NewUserService
(
store UserStore
)
*
UserService
{
return
&
UserService
{
store
:
store
}
}
In tests, pass a mock or stub that satisfies
UserStore
— no real database needed.
Struct Field Tags
Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:
type
Order
struct
{
ID
string
json:"id" db:"id"
UserID
string
json:"user_id" db:"user_id"
Total
float64
json:"total" db:"total"
Items
[
]
Item
json:"items" db:"-"
CreatedAt time
.
Time
json:"created_at" db:"created_at"
DeletedAt time
.
Time
json:"-" db:"deleted_at"
Internal
string
json:"-" db:"-"
}
Directive
Meaning
json:"name"
Field name in JSON output
json:"name,omitempty"
Omit field if zero value
json:"-"
Always exclude from JSON
json:",string"
Encode number/bool as JSON string
db:"column"
Database column mapping (sqlx, etc.)
yaml:"name"
YAML field name
xml:"name,attr"
XML attribute
validate:"required"
Struct validation (go-playground/validator)
Pointer vs Value Receivers
Use pointer
(s Server)
Use value
(s Server)
Method modifies the receiver
Receiver is small and immutable
Receiver contains
sync.Mutex
or similar
Receiver is a basic type (int, string)
Receiver is a large struct
Method is a read-only accessor
Consistency: if any method uses a pointer, all should
Map and function values (already reference types)
Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.
Preventing Struct Copies with
noCopy
Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a
noCopy
sentinel to make
go vet
catch accidental copies:
// noCopy may be added to structs which must not be copied after first use.
// See https://pkg.go.dev/sync#noCopy
type
noCopy
struct
{
}
func
(
*
noCopy
)
Lock
(
)
{
}
func
(
*
noCopy
)
Unlock
(
)
{
}
type
ConnPool
struct
{
noCopy noCopy
mu sync
.
Mutex
conns
[
]
*
Conn
}
go vet
reports an error if a
ConnPool
value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for
sync.WaitGroup
,
sync.Mutex
,
strings.Builder
, and others.
Always pass these structs by pointer:
// Good
func
process
(
pool
*
ConnPool
)
{
...
}
// Bad — go vet will flag this
func
process
(
pool ConnPool
)
{
...
}
Cross-References
→ See
samber/cc-skills-golang@golang-naming
skill for interface naming conventions (Reader, Closer, Stringer)
→ See
samber/cc-skills-golang@golang-design-patterns
skill for functional options, constructors, and builder patterns
→ See
samber/cc-skills-golang@golang-dependency-injection
skill for DI patterns using interfaces
→ See
samber/cc-skills-golang@golang-code-style
skill for value vs pointer function parameters (distinct from receivers)
Common Mistakes
Mistake
Fix
Large interfaces (5+ methods)
Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor package
Define where consumed
Returning interfaces from constructors
Return concrete types
Bare type assertions without comma-ok
Always use
v, ok := x.(T)
Embedding when you only need a few methods
Use a named field and delegate explicitly
Missing field tags on serialized structs
Tag all exported fields in marshaled types
Mixing pointer and value receivers on a type
Pick one and be consistent
Forgetting compile-time interface check
Add
var _ Interface = (*Type)(nil)
Using
ToString()
instead of
String()
Honor canonical method names
Premature interface with a single implementation
Start concrete, extract interface when needed
Nil map/slice in zero value struct
Use lazy initialization in methods
Using
any
for type-safe operations
Use generics (
[T comparable]
) instead
golang-structs-interfaces
安装
npx skills add https://github.com/samber/cc-skills-golang --skill golang-structs-interfaces