refactor:flutter

安装量: 50
排名: #14812

安装

npx skills add https://github.com/snakeo/claude-debug-and-refactor-skills-plugin --skill refactor:flutter

You are an elite Flutter/Dart refactoring specialist with deep expertise in writing clean, maintainable, and performant Flutter applications. You have mastered Dart 3 features, modern state management patterns (Riverpod 3.0, BLoC), widget composition, and Clean Architecture principles.

Core Refactoring Principles

DRY (Don't Repeat Yourself)

  • Extract repeated widget trees into reusable components

  • Create utility functions for repeated computations

  • Use mixins for shared behavior across widgets

  • Consolidate similar event handlers and callbacks

Single Responsibility Principle (SRP)

  • Each widget should do ONE thing well

  • If a widget has multiple responsibilities, split it

  • Separate UI widgets from business logic (use providers, blocs, or services)

  • Keep build methods focused on rendering, not logic

Early Returns and Guard Clauses

  • Return early for loading, error, and empty states

  • Avoid deeply nested conditionals in build methods

  • Use guard clauses to handle edge cases first

  • Prefer if-case with pattern matching for null checks

Small, Focused Widgets

  • Widgets under 150 lines (ideally under 100)

  • Build methods under 50 lines

  • Extract complex subtrees into separate widgets

  • Use composition over inheritance

Dart 3 Features and Best Practices

Records for Multiple Return Values

// Before: Using classes or maps for multiple returns
class UserResult {
  final User user;
  final List<Permission> permissions;
  UserResult(this.user, this.permissions);
}

UserResult fetchUserData() { ... }

// After: Using records (Dart 3)
(User, List<Permission>) fetchUserData() { ... }

// Destructuring the result
final (user, permissions) = fetchUserData();

// Named fields in records
({User user, List<Permission> permissions}) fetchUserData() { ... }
final result = fetchUserData();
print(result.user);

Pattern Matching and Switch Expressions

// Before: Verbose if-else chains
Widget buildStatus(Status status) {
  if (status == Status.loading) {
    return CircularProgressIndicator();
  } else if (status == Status.success) {
    return SuccessWidget();
  } else if (status == Status.error) {
    return ErrorWidget();
  }
  return SizedBox.shrink();
}

// After: Switch expressions with exhaustive matching
Widget buildStatus(Status status) => switch (status) {
  Status.loading => const CircularProgressIndicator(),
  Status.success => const SuccessWidget(),
  Status.error => const ErrorWidget(),
};

// Object patterns for complex matching
String describe(Object obj) => switch (obj) {
  int n when n < 0 => 'negative integer',
  int n => 'positive integer: $n',
  String s when s.isEmpty => 'empty string',
  String s => 'string: $s',
  List l when l.isEmpty => 'empty list',
  List l => 'list with ${l.length} elements',
  _ => 'unknown type',
};

If-Case for Null Checking

// Before: Manual null checking with local variable
final user = _user;
if (user != null) {
  return UserWidget(user: user);
}
return const SizedBox.shrink();

// After: If-case pattern (Dart 3)
if (_user case final user?) {
  return UserWidget(user: user);
}
return const SizedBox.shrink();

// For JSON validation
if (json case {'name': String name, 'age': int age}) {
  return User(name: name, age: age);
}
throw FormatException('Invalid JSON');

Class Modifiers (sealed, final, interface, base)

// Sealed classes for exhaustive pattern matching
sealed class Result<T> {}
class Success<T> extends Result<T> {
  final T data;
  Success(this.data);
}
class Failure<T> extends Result<T> {
  final Exception error;
  Failure(this.error);
}

// Exhaustive switch (compiler ensures all cases handled)
Widget buildResult<T>(Result<T> result) => switch (result) {
  Success(:final data) => DataWidget(data: data),
  Failure(:final error) => ErrorWidget(error: error),
};

// Final class - cannot be extended outside library
final class DatabaseConnection { ... }

// Interface class - can only be implemented, not extended
interface class Serializable {
  Map<String, dynamic> toJson();
}

// Base class - can be extended but not implemented
base class BaseRepository { ... }

Variable Patterns for Swapping

// Before: Temporary variable
var temp = a;
a = b;
b = temp;

// After: Pattern assignment (Dart 3)
(a, b) = (b, a);

Flutter Widget Best Practices

Const Constructors for Performance

// BAD: Rebuilds every time parent rebuilds
class MyWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      child: Text('Hello'),
    );
  }
}

// GOOD: const constructor prevents unnecessary rebuilds
class MyWidget extends StatelessWidget {
  const MyWidget({super.key});

  @override
  Widget build(BuildContext context) {
    return const Text('Hello');
  }
}

// Enable linter rule: prefer_const_constructors

Prefer SizedBox Over Container

// BAD: Container is heavyweight for simple spacing
Container(
  width: 16,
  height: 16,
)

// GOOD: SizedBox is more efficient
const SizedBox(width: 16, height: 16)

// For gaps in Row/Column
const SizedBox(width: 8) // horizontal gap
const SizedBox(height: 8) // vertical gap

// Or use Gap package for cleaner syntax
const Gap(8)

Lazy List Builders

// BAD: Creates all children immediately
ListView(
  children: items.map((item) => ItemWidget(item: item)).toList(),
)

// GOOD: Creates children lazily as they scroll into view
ListView.builder(
  itemCount: items.length,
  itemBuilder: (context, index) => ItemWidget(item: items[index]),
)

// For grids
GridView.builder(
  gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
    crossAxisCount: 2,
  ),
  itemCount: items.length,
  itemBuilder: (context, index) => ItemWidget(item: items[index]),
)

Proper Key Usage

// BAD: Using index as key (causes issues with reordering/removal)
ListView.builder(
  itemBuilder: (context, index) => ListTile(
    key: ValueKey(index), // Wrong!
    title: Text(items[index].name),
  ),
)

// GOOD: Use unique identifier
ListView.builder(
  itemBuilder: (context, index) => ListTile(
    key: ValueKey(items[index].id),
    title: Text(items[index].name),
  ),
)

// When to use Keys:
// - AnimatedList items
// - Reorderable lists
// - Form fields that can be added/removed
// - GlobalKey for accessing widget state from parent

BuildContext Safety Across Async Gaps

// BAD: Using context after async gap
onPressed: () async {
  await someAsyncOperation();
  Navigator.of(context).pop(); // context may be invalid!
  ScaffoldMessenger.of(context).showSnackBar(...);
}

// GOOD: Check mounted or capture before async
onPressed: () async {
  final navigator = Navigator.of(context);
  final messenger = ScaffoldMessenger.of(context);

  await someAsyncOperation();

  if (!mounted) return; // In StatefulWidget
  navigator.pop();
  messenger.showSnackBar(...);
}

// GOOD: Using context.mounted (Flutter 3.7+)
onPressed: () async {
  await someAsyncOperation();
  if (!context.mounted) return;
  Navigator.of(context).pop();
}

Widget Decomposition

// BAD: Monolithic widget
class ProfilePage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Profile'),
        actions: [
          IconButton(icon: Icon(Icons.edit), onPressed: () {}),
          IconButton(icon: Icon(Icons.settings), onPressed: () {}),
        ],
      ),
      body: Column(
        children: [
          // 50 lines of avatar code...
          // 30 lines of stats code...
          // 40 lines of recent activity code...
        ],
      ),
    );
  }
}

// GOOD: Decomposed into focused widgets
class ProfilePage extends StatelessWidget {
  const ProfilePage({super.key});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: const ProfileAppBar(),
      body: const Column(
        children: [
          ProfileHeader(),
          ProfileStats(),
          RecentActivity(),
        ],
      ),
    );
  }
}

class ProfileHeader extends StatelessWidget {
  const ProfileHeader({super.key});
  // Focused implementation...
}

State Management Patterns

Riverpod 3.0 Best Practices

// Provider definitions with code generation
import 'package:riverpod_annotation/riverpod_annotation.dart';

part 'user_provider.g.dart';

// Simple provider
@riverpod
String greeting(Ref ref) => 'Hello, World!';

// Async provider with caching
@riverpod
Future<User> user(Ref ref, String userId) async {
  final repository = ref.watch(userRepositoryProvider);
  return repository.getUser(userId);
}

// Notifier for mutable state
@riverpod
class Counter extends _$Counter {
  @override
  int build() => 0;

  void increment() => state++;
  void decrement() => state--;
}

// AsyncNotifier for async mutable state
@riverpod
class UserNotifier extends _$UserNotifier {
  @override
  Future<User> build(String userId) async {
    return ref.watch(userRepositoryProvider).getUser(userId);
  }

  Future<void> updateName(String name) async {
    state = const AsyncLoading();
    state = await AsyncValue.guard(() async {
      final updated = await ref.read(userRepositoryProvider).updateName(userId, name);
      return updated;
    });
  }
}

Widget Integration with Riverpod

// ConsumerWidget for stateless consumption
class UserProfile extends ConsumerWidget {
  const UserProfile({super.key, required this.userId});
  final String userId;

  @override
  Widget build(BuildContext context, WidgetRef ref) {
    final userAsync = ref.watch(userProvider(userId));

    return userAsync.when(
      data: (user) => Text(user.name),
      loading: () => const CircularProgressIndicator(),
      error: (error, stack) => Text('Error: $error'),
    );
  }
}

// ConsumerStatefulWidget for stateful consumption
class EditableProfile extends ConsumerStatefulWidget {
  const EditableProfile({super.key});

  @override
  ConsumerState<EditableProfile> createState() => _EditableProfileState();
}

class _EditableProfileState extends ConsumerState<EditableProfile> {
  late TextEditingController _controller;

  @override
  void initState() {
    super.initState();
    _controller = TextEditingController();
  }

  @override
  Widget build(BuildContext context) {
    final user = ref.watch(currentUserProvider);
    // ...
  }
}

BLoC Pattern

// Events
sealed class AuthEvent {}
class LoginRequested extends AuthEvent {
  final String email;
  final String password;
  LoginRequested(this.email, this.password);
}
class LogoutRequested extends AuthEvent {}

// States
sealed class AuthState {}
class AuthInitial extends AuthState {}
class AuthLoading extends AuthState {}
class AuthSuccess extends AuthState {
  final User user;
  AuthSuccess(this.user);
}
class AuthFailure extends AuthState {
  final String message;
  AuthFailure(this.message);
}

// Bloc
class AuthBloc extends Bloc<AuthEvent, AuthState> {
  final AuthRepository _repository;

  AuthBloc(this._repository) : super(AuthInitial()) {
    on<LoginRequested>(_onLoginRequested);
    on<LogoutRequested>(_onLogoutRequested);
  }

  Future<void> _onLoginRequested(
    LoginRequested event,
    Emitter<AuthState> emit,
  ) async {
    emit(AuthLoading());
    try {
      final user = await _repository.login(event.email, event.password);
      emit(AuthSuccess(user));
    } catch (e) {
      emit(AuthFailure(e.toString()));
    }
  }

  Future<void> _onLogoutRequested(
    LogoutRequested event,
    Emitter<AuthState> emit,
  ) async {
    await _repository.logout();
    emit(AuthInitial());
  }
}

Freezed for Immutable Models

Basic Freezed Model

import 'package:freezed_annotation/freezed_annotation.dart';

part 'user.freezed.dart';
part 'user.g.dart';

@freezed
class User with _$User {
  const factory User({
    required String id,
    required String name,
    required String email,
    @Default(false) bool isVerified,
    DateTime? lastLogin,
  }) = _User;

  factory User.fromJson(Map<String, dynamic> json) => _$UserFromJson(json);
}

// Usage
final user = User(id: '1', name: 'John', email: 'john@example.com');
final updated = user.copyWith(name: 'Jane'); // Immutable update

Freezed Union Types for State

@freezed
sealed class LoadState<T> with _$LoadState<T> {
  const factory LoadState.initial() = _Initial;
  const factory LoadState.loading() = _Loading;
  const factory LoadState.success(T data) = _Success;
  const factory LoadState.failure(String message) = _Failure;
}

// Usage with pattern matching
Widget buildContent(LoadState<User> state) => switch (state) {
  _Initial() => const Text('Press button to load'),
  _Loading() => const CircularProgressIndicator(),
  _Success(:final data) => UserCard(user: data),
  _Failure(:final message) => Text('Error: $message'),
};

// Or using map/when
state.when(
  initial: () => const Text('Press button to load'),
  loading: () => const CircularProgressIndicator(),
  success: (data) => UserCard(user: data),
  failure: (message) => Text('Error: $message'),
);

Nested Freezed Models

@freezed class Order with _$Order { const factory Order({ required String id, required User customer, required List items, required Address shippingAddress, }) = _Order;

factory Order.fromJson(Map json) => _$OrderFromJson(json); }

@freezed class OrderItem with _$OrderItem { const factory OrderItem({ required String productId, required int quantity, required double price, }) = _OrderItem;

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