godot-game-loop-collection

安装量: 41
排名: #17735

安装

npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-game-loop-collection
Collection Game Loops
Overview
This skill provides a standardized framework for "Collection Loops" – gameplay objectives where the player must find and gather a specific set of items (e.g., hidden eggs, data logs, coins).
Core Components
1. Collection Manager (
collection_manager.gd
)
The central brain of the hunt.
Role
Tracks progress (
current / target
).
Behavior
Listens for
item_collected(id)
-> Updates items -> Signals
collection_completed
on valid count.
Tip
Use
collection_id
strings to run multiple hunts simultaneously (e.g., "red_eggs" vs "blue_eggs").
2. Collectible Item (
collectible_item.gd
)
The physical object in the world.
Role
Handles interaction and self-destruction.
Behavior
On Interact -> Play VFX -> Emit Signal -> Queue Free.
3. Hidden Item Spawner (
hidden_item_spawner.gd
)
Automates the placement of items.
Role
Populates the level.
Behavior
Instantiates the item scene at: Hand-placed Marker3D nodes (Deterministic). Random points within a CollisionShape volume (Procedural). Usage Example

In a Level Script or Game Mode

@ onready var manager = $CollectionManager func _ready ( ) : manager . start_collection ( "easter_egg_2024" , 10 ) manager . collection_completed . connect ( _on_all_eggs_found ) func _on_all_eggs_found ( ) : print ( "You found all the eggs! Here is a bunny hat." )

Unlock reward

Best Practices
Persistence
Combine with
godot-mechanic-secrets
to save which specific IDs have been found if the player needs to quit and resume.
NEVER hardcode spawn positions in code
Always use
Marker3D
or
CollisionShape3D
nodes in the scene so designers can adjust layout without touching code.
Avoid "God Objects"
The
CollectionManager
shouldn't handle input, UI, AND audio. Let it emit signals and let other systems react.
Juice
Always spawn particles or play a sound before the item disappears. Immediate queue_free() feels dry.
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