audio-design

安装量: 1.9K
排名: #6594

安装

npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill audio-design

Audio design Game audio is a mixing graph plus a music system . Route every sound through a small set of buses so you can balance and process groups; make music react to play through layering and re-sequencing rather than looping one track. This skill teaches the portable practice; bind it to godot-audio , Unity's AudioMixer, or middleware (FMOD/Wwise) for concrete APIs. When to use Use to design a bus/mixer layout, set group volumes, and apply effects (reverb, compression, EQ) to groups of sounds. Use to duck music/ambience under dialogue or impacts (sidechain). Use to build adaptive music that responds to combat/exploration intensity. Use to add SFX variation (pitch/sample randomization) and sync events to a beat. When not to use: for the engine's concrete audio nodes/streams, use godot-audio or the engine's audio skill. Loading/streaming and asset import are engine concerns. For UI sliders that drive bus volume, see the engine UI skill. Show more Installs 849 Repository gamedev-skills/…t-skills GitHub Stars 387 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass

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