Game AI: decisions, steering, and pathfinding Build believable NPC behavior from three separable layers: decide (what to do), steer (how to move there), and path (how to route around the map). Keep them decoupled — a behavior tree picks a target, the pathfinder produces waypoints, steering follows them. This skill teaches the engine-neutral algorithms; bind them to your engine via the
game-ai
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill game-ai