Remotion Animation
Generates animation configuration documents that define spring behaviors, interpolation mappings, easing curves, and timing constants for Remotion videos. This skill focuses exclusively on animation parameters and does NOT generate component code.
What This Skill Does
Generates animation configurations for:
Spring configs — Damping, stiffness, mass parameters for spring animations Interpolation mappings — Input/output ranges for value transformations Easing functions — Timing function configurations Animation timing — Stagger delays, durations, transition points Progress calculations — Frame-based animation progress logic Scope Boundaries
IN SCOPE:
Spring configuration parameters Interpolation input/output ranges Easing curve definitions Animation timing constants Progress calculation patterns
OUT OF SCOPE:
Component implementation (use /remotion-component-gen) Scene layout (use /remotion-composition) Visual styling (colors, fonts, layout) Asset management (use /remotion-asset-coordinator) Input/Output Formats Input Format: Animation Requirements
Accepts animation specifications from natural language or motion specs:
From Natural Language:
Create smooth entrance animations with gentle bounce for logo. Scale from 0.8 to 1.0 over 30 frames. Stagger text words with 5 frame delay between each.
From Motion Spec:
Scene 1 Animation Details
Logo Entrance: - Spring animation: Scale 0.8 → 1.0 - Timing: Frames 0-30 - Config: Smooth with slight bounce (damping: 180) - Opacity: 0 → 1 (linear)
Text Stagger: - Word-by-word reveal - Stagger delay: 5 frames - Individual word animation: 15 frames - Spring config: Snappy (damping: 20, stiffness: 200)
Output Format: ANIMATION_CONFIG.md
Generates a configuration document with all animation parameters:
Animation Configuration: ProductDemo
Status
✅ Animation parameters defined ⏳ Ready for implementation in components
Spring Configurations
```typescript export const SPRING_CONFIGS = { // Smooth, elegant entrance - minimal bounce smooth: { damping: 200, mass: 1, stiffness: 100, },
// Snappy, responsive - quick settle snappy: { damping: 20, stiffness: 200, mass: 0.5, },
// Bouncy, playful - noticeable oscillation bouncy: { damping: 8, mass: 1, stiffness: 100, },
// Gentle, soft - slow and smooth gentle: { damping: 30, stiffness: 80, mass: 1, }, } as const;
Interpolation Mappings export const INTERPOLATIONS = { // Logo scale animation logoScale: { input: [0, 1], // Progress from spring (0 to 1) output: [0.8, 1], // Scale value (0.8 to 1.0) extrapolate: 'clamp', },
// Text slide-in textSlide: { input: [0, 1], output: [-50, 0], // Translate X from -50px to 0 extrapolate: 'clamp', },
// Fade effect fade: { input: [0, 1], output: [0, 1], // Opacity 0 to 1 extrapolate: 'clamp', }, } as const;
Animation Timing export const ANIMATION_TIMING = { // Global timing constants fps: 30,
// Stagger animations stagger: { textWords: 5, // Frame delay between words listItems: 3, // Frame delay between list items cards: 8, // Frame delay between card reveals },
// Durations durations: { fadeIn: 15, // Frames for fade in fadeOut: 10, // Frames for fade out hold: 30, // Frames to hold on screen quickTransition: 5, // Frames for quick change },
// Scene-specific timing scene1: { logoEnter: { start: 0, end: 30 }, textReveal: { start: 20, end: 60 }, },
scene2: { contentFadeIn: { start: 0, end: 20 }, bulletStagger: { start: 25, delay: 8 }, }, } as const;
Easing Functions export const EASING = { // Standard easing curves easeInOut: (t: number) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
easeOut: (t: number) => t * (2 - t),
easeIn: (t: number) => t * t,
// Cubic bezier approximations cubicBezier: { ease: [0.25, 0.1, 0.25, 1], easeIn: [0.42, 0, 1, 1], easeOut: [0, 0, 0.58, 1], easeInOut: [0.42, 0, 0.58, 1], }, } as const;
Progress Calculation Patterns // Pattern 1: Simple spring progress const logoProgress = spring({ frame, fps, config: SPRING_CONFIGS.smooth, });
// Pattern 2: Delayed spring (for stagger) const itemProgress = spring({ frame: frame - (index * ANIMATION_TIMING.stagger.textWords), fps, config: SPRING_CONFIGS.snappy, });
// Pattern 3: Frame-based linear progress const linearProgress = interpolate( frame, [startFrame, endFrame], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } );
// Pattern 4: Eased progress const easedProgress = EASING.easeOut(linearProgress);
// Pattern 5: Looping animation const loopProgress = (frame % loopDuration) / loopDuration;
Usage Examples Implementing in Components import { useCurrentFrame, useVideoConfig, spring, interpolate } from 'remotion'; import { SPRING_CONFIGS, INTERPOLATIONS, ANIMATION_TIMING } from '../constants';
// In component: const frame = useCurrentFrame(); const { fps } = useVideoConfig();
// Apply spring animation const logoProgress = spring({ frame, fps, config: SPRING_CONFIGS.smooth, });
// Apply interpolation const scale = interpolate( logoProgress, INTERPOLATIONS.logoScale.input, INTERPOLATIONS.logoScale.output );
const opacity = logoProgress; // Direct 0-1 progress
// Use in styles
Next Steps Integrate into constants.ts in composition folder Use in component implementation via /remotion-component-gen Test animation feel in Remotion preview Adjust parameters if timing feels off Document final values for consistency Checklist Spring configs defined Interpolation ranges specified Timing constants calculated Progress patterns documented Integrated into components (next step) Tested in preview (next step)
Animation Patterns
Pattern 1: Entrance Animation
Spring-based entrance with scale and opacity:
```typescript const entranceProgress = spring({ frame, fps, config: { damping: 200 }, });
const scale = interpolate(entranceProgress, [0, 1], [0.8, 1]); const opacity = entranceProgress; const translateY = interpolate(entranceProgress, [0, 1], [20, 0]);
Pattern 2: Staggered Reveal
Multiple items animating with delay:
const items = ['Item 1', 'Item 2', 'Item 3']; const STAGGER_DELAY = 5;
items.map((item, index) => { const itemProgress = spring({ frame: frame - (index * STAGGER_DELAY), fps, config: SPRING_CONFIGS.snappy, });
return (
Pattern 3: Transition Between States
Smooth transition using frame ranges:
const transitionProgress = interpolate( frame, [startFrame, endFrame], [0, 1], { extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } );
// State A → State B const value = interpolate( transitionProgress, [0, 1], [stateAValue, stateBValue] );
Pattern 4: Looping Animation
Continuous cycling animation:
const LOOP_DURATION = 60; // frames const loopProgress = (frame % LOOP_DURATION) / LOOP_DURATION;
const rotation = loopProgress * 360; // 0 to 360 degrees const pulse = Math.sin(loopProgress * Math.PI * 2) * 0.1 + 1; // 0.9 to 1.1
Pattern 5: Overshoot and Settle
Spring with intentional overshoot:
const overshootProgress = spring({ frame, fps, config: { damping: 10, // Low damping = more bounce stiffness: 100, }, });
const scale = interpolate(overshootProgress, [0, 1], [0, 1.2]); // Overshoots to 1.2
Spring Configuration Guide Damping Parameter
Controls how quickly oscillation stops:
// High damping (200+) - Smooth, minimal/no bounce damping: 200 // → Smooth entrance, elegant
// Medium damping (20-80) - Visible bounce, quick settle damping: 40 // → Snappy, responsive
// Low damping (8-15) - Strong bounce, playful damping: 10 // → Bouncy, fun
// Very low damping (2-5) - Extreme bounce damping: 5 // → Jello-like
Stiffness Parameter
Controls animation speed:
// High stiffness (200+) - Fast animation stiffness: 300 // → Quick, snappy
// Medium stiffness (80-150) - Standard speed stiffness: 100 // → Balanced
// Low stiffness (30-60) - Slow animation stiffness: 50 // → Gentle, relaxed
Mass Parameter
Controls inertia and weight:
// Light mass (0.5) - Responsive, quick mass: 0.5 // → Featherlight
// Standard mass (1) - Balanced mass: 1 // → Normal weight
// Heavy mass (2+) - Sluggish, weighty mass: 2 // → Heavy, substantial
Easing Function Reference
Standard easing curves:
// Linear - Constant speed easeLinear: (t) => t
// Ease Out - Fast start, slow end (most common) easeOut: (t) => t * (2 - t)
// Ease In - Slow start, fast end easeIn: (t) => t * t
// Ease In-Out - Slow start and end, fast middle easeInOut: (t) => t < 0.5 ? 2tt : -1+(4-2t)t
// Ease Out Cubic - Smooth deceleration easeOutCubic: (t) => (--t)tt + 1
// Ease In Cubic - Smooth acceleration easeInCubic: (t) => ttt
Frame Calculation Helpers
Common frame calculations:
// Convert seconds to frames const secondsToFrames = (seconds: number, fps: number) => seconds * fps;
// Calculate stagger frame offset const staggerFrame = (index: number, delay: number, startFrame: number = 0) => startFrame + (index * delay);
// Calculate animation end frame const endFrame = (startFrame: number, durationFrames: number) => startFrame + durationFrames;
// Check if animation is active const isActive = (frame: number, start: number, end: number) => frame >= start && frame <= end;
// Get progress within range const rangeProgress = (frame: number, start: number, end: number) => Math.max(0, Math.min(1, (frame - start) / (end - start)));
Integration Workflow Generate animation config using this skill → ANIMATION_CONFIG.md Add to constants.ts in composition folder Reference in components during implementation Test in preview and adjust parameters Document any changes back to config Common Animation Combinations Logo Entrance (Smooth + Scale + Fade) config: { damping: 200 } scale: [0.8, 1] opacity: [0, 1] translateY: [20, 0]
Text Reveal (Stagger + Slide + Fade) config: { damping: 20, stiffness: 200 } staggerDelay: 5 frames translateX: [-30, 0] opacity: [0, 1]
Button Pulse (Loop + Scale) loopDuration: 60 frames scale: [1, 1.05, 1] easing: easeInOut
Page Transition (Fade + Slide) duration: 15 frames opacity: [1, 0] (out), [0, 1] (in) translateX: [0, -100] (out), [100, 0] (in)
Timing Best Practices
Recommended timing ranges for different animation types:
// Micro-interactions button hover: 5-10 frames tooltip appear: 8-12 frames
// Standard animations fade in/out: 10-20 frames slide in/out: 15-25 frames scale entrance: 20-30 frames
// Stagger delays individual items: 3-8 frames word-by-word: 4-6 frames large groups: 2-4 frames
// Hold durations text on screen: 60-120 frames (2-4 seconds) quick message: 30-60 frames (1-2 seconds)
Integration with Other Skills
This skill feeds into:
remotion-animation (this skill) ↓ outputs: ANIMATION_CONFIG.md remotion-component-gen ↓ applies animation configs in components remotion-composition ↓ coordinates timing across scenes
Works with:
/motion-designer — Animation specs from design documents /remotion-scaffold — Configs go into constants.ts /remotion-component-gen — Components apply these configs /remotion-composition — Timing coordinates with Sequence layout /remotion-spec-translator — Orchestrates this skill when translating specs
This skill provides precise animation parameter definitions that ensure consistent, production-quality motion across Remotion video projects.
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