Godot Physics (4.x, 2D + 3D) Pick the right physics body, wire up collision layers/masks, detect overlaps, and cast rays. Concepts apply to both 2D and 3D (swap the 2D / 3D suffix). Targets Godot 4.7 . When to use Use when choosing between body types, setting collision layers/masks so the right things collide, detecting overlaps (triggers, hurtboxes) with Area , applying forces/impulses to a RigidBody , or casting rays for line-of-sight/ground checks. When not to use: kinematic character controllers ( move_and_slide ) → godot-2d-movement ; tile collision setup → godot-tilemap ; tuning the feel of physics (timestep, mass, jitter) → physics-tuning . Core workflow Show more Installs 899 Repository gamedev-skills/…t-skills GitHub Stars 444 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
godot-physics
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics