Survival Crafting A playbook for survival-crafting games — the gather → craft → build loop, survival needs, the crafting/tech progression, and base building. This is a compositional skill: it orchestrates inventory data, world content, persistence, and threats. It does not re-teach those primitives; it defines the loop and the pressure systems (needs, scarcity, escalation) that make survival tense rather than tedious. When to use Use when the player gathers resources, crafts items/structures, manages survival needs, and builds a base against escalating threats: survival sandbox, crafting/base-building game. Use when designing needs (hunger/thirst/temperature), a crafting tech tree, gathering loops, or base placement/building. When not to use: crafting as a minor RPG feature → rpg . Permadeath grid dungeon → roguelike . For inventory/items as data assets, use godot-resources / unity-scriptableobjects ; for world generation, procedural-gen . Show more Installs 909 Repository gamedev-skills/…t-skills GitHub Stars 456 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
survival-crafting
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill survival-crafting