(3D) shaders in the Godot Shading Language, animate
with
TIME
/
UV
, expose
uniform
s, and read the screen. Targets
Godot 4.7
.
When to use
Use when writing
.gdshader
code or a
ShaderMaterial
2D effects (outline, dissolve,
flash, water), 3D surface shaders (rim light, toon, scrolling UV), or screen-space
post effects.
When
not
to use:
the cross-engine
concepts
of shading (UVs, vertex/fragment
theory) →
shader-programming
; particles/VFX nodes → general 3D; non-shader visuals.
Core workflow
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Installs
901
Repository
gamedev-skills/…t-skills
GitHub Stars
432
First Seen
Jun 27, 2026
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