Phaser 4 Core Set up the foundation of a Phaser game: the Game config, the Scene lifecycle, asset loading, cameras, and passing data between scenes. Targets Phaser 4.2 for new projects; keep an existing Phaser 3.90 project on its pinned major unless the user explicitly asks for a migration. When to use Use when starting a Phaser game, wiring the Phaser.Game config, structuring Scene s, loading assets in preload , or fixing scene transitions and shared state. Use when the project has phaser in package.json or import Phaser from 'phaser' , and code uses preload() / create() / update() . When not to use: movement, velocity, colliders, gravity, or overlap → use phaser-arcade-physics . Complex rigid-body simulation uses Matter physics (a separate concern). For cross-engine save/load patterns use save-systems . Show more Installs 862 Repository gamedev-skills/…t-skills GitHub Stars 456 First Seen Jun 27, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
phaser-core
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill phaser-core