services,
Instance
s, events, the
server/client split, and secure cross-boundary communication. Targets the current
Roblox engine and Studio.
When to use
Use when writing Roblox scripts: getting services, creating/parenting instances,
connecting events, deciding server vs client, or wiring
RemoteEvent
/
RemoteFunction
communication.
Use when the project has
Script
/
LocalScript
/
ModuleScript
objects,
.rbxl(x)
places, or a Rojo
*.project.json
, and code calls
game:GetService(...)
.
When
not
to use:
persisting data across sessions →
roblox-datastores
.
Generic Lua questions unrelated to the Roblox API. Engine-agnostic input/save
architecture →
input-systems
/
save-systems
.
Core workflow
Show more
Installs
873
Repository
gamedev-skills/…t-skills
GitHub Stars
456
First Seen
Jun 27, 2026
Security Audits
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Socket
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