Roblox physics Choose deliberately between simulation, character control, hit detection, and visual-only motion; they are different jobs. Targets Roblox's rolling platform APIs. Pair with physics-tuning for engine-neutral stability and feel. When to use Use for BasePart assemblies, constraints, collision/query policy, ray/overlap queries, forces, impulses, moving physical objects, network ownership, or physics cleanup. Use when Touched is unreliable/security-sensitive, parts tunnel or jitter, a mechanism breaks when anchored, or old BodyMover patterns appear. When not to use: ordinary Humanoid lifecycle/control belongs to roblox-characters ; remote validation belongs to roblox-networking ; decorative UI/world motion may only need a tween. Decide the system first Show more Installs 1.4K Repository gamedev-skills/…t-skills GitHub Stars 1.4K First Seen Sep 8, 2026 Security Audits Gen Agent Trust Hub Pass Socket Pass Snyk Pass
roblox-physics
安装
npx skills add https://github.com/gamedev-skills/awesome-gamedev-agent-skills --skill roblox-physics